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About Solstice Games Studio

Solstice Games was born from a passion for game development and a vision to inspire the next generation of creators to reach for the stars. We started as a project in a game development course at the University of Michigan and are now working to become a full-fledged game development studio that aims to help students take their projects beyond the classroom.

Our first game, Blockraft: Energy Crisis, is just the beginning of our journey to success. Through this game, we hope to raise enough funds and gain the necessary connections to help aspiring game developers build their dream games. For us, this is not just a business venture; it's a mission to empower young minds and help them achieve their full potential.

At Solstice Games, we believe that anything is possible with hard work, dedication, and a little bit of inspiration. We are committed to making a difference in the world of game development and beyond.

About Blockraft

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Objective

Eliminate your opponent's generators by collecting resources and building weapons.

Uniqueness

Fast-paced

Control Characters w/ Abilities

Spaceship Building

Wide Range of Strategies

Genre

Real-time Strategy

Combat

Tower Defense

Features

- Upgrade Systems

- 3 Multiplayer Maps

- 2 vs. 2 / 1 vs. 1 Gameplay

- 10+ Different Buildings

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My Roles

01

Recruiter

At project inception, I was a recruiter, assembling a diverse team of programmers, marketers, and artists. Initially partnering with the three original developers, my efforts extended to securing the commitment of an additional four individuals, collectively forming the foundational team that co-founded our thriving studio.

02

Executive Producer

After forming a team, I took on the responsibility of an executive producer. I defined the project's scope, facilitated communication between departments, led weekly studio meetings, and ensured the project was on track to meet the goals.

03

Backend Programmer

Since the team was not familiar with online multiplayer development. I took on the role of setting up the backend and building an online multiplayer framework.

04

Emergency Support

Having experience in solo-game development, I am familiar with art, programming, and marketing. I am also capable of helping out different departments as needed.

Project Plan

Start of Project: December, 2022

Pre-Alpha Release: August 31, 2023

Alpha Release: December 31, 2023

Beta Release: TBD 

Steam Early Access: TBD 

Steam Release: 7000+ Wishlists

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Recent Activites

01

Weekly Game Nights

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Entrepreneurial Competitions

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